When do you get the reaper iff




















It will stay closed for between 45 seconds and a minute, with subsequent closures between 30 and 45 seconds in length. Meanwhile, waves of Husks and Abominations will attack and respawn as long as the Core is closed, but they always come from the same areas every time. You can only damage the Core when it is open.

It will stay open until you have taken its health down by a third, so do not feel pressured into immediately firing into it when it opens up -- just take pot shots whenever you're presently safe from husks. Since every enemy in this final battle is melee-focused, it's best to always stay mobile and never hide behind cover. Using seeking projectiles on the Core can be tricky as they might sometimes prioritize targeting the many Husks and Abominations instead. If you have the M Cain heavy weapon equipped, you can destroy the Core in one direct hit on any difficulty, even when its protective shutters are closed.

Once the fight is over, a cutscene will play, with the party debating what to do with the fallen Geth, but ultimately Shepard makes the decision to take it with them. Joker brings the Normandy alongside the falling Reaper. The squad retreats while pursued by more hordes and boards the Normandy and escapes right before the Reaper falls into the brown dwarf and is completely destroyed.

Back on the ship, Miranda, Jacob and Shepard will debate on what to do with the Geth. Players will have the choice of either handing it over to Cerberus for 50, credits and 20 Renegade points or keeping it on the ship for the time being, netting you 20 Paragon points. Keep in mind that giving up Legion to Cerberus results in his permanent loss as a party member. Afterward, Shepard can go down to the AI Core to reactivate it at any time, leading to the Geth being named Legion and joining as the final member of your team.

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Once it hits 0, the Reaper IFF will be ready to be installed. If you run out of these, the Reaper IFF will be ready to be installed. There's one more additional note to make.

At the end of this Mission you pick up a Squad Mate who, for reasons that will become obvious, unlocks a great amount of unique dialogue during Dossier - Tali and Tali - Treason. These will be done post-game so that you have something to progress the Romance conversations with Tali. If you're interested in mining, here's the one planet to take note of: System Location Rich in Mystery deepening, check the area to the right: Power Cells - Credits.

To the right of the sniped Husks is an alcove, with this in the back-right. Terminal - 3, Credits. In the back-left corner of the alcove. Cerberus Rifle - Sniper Rifle Damage. To the left of the Terminal described above. The next area is QUITE tough, and the game's autosave tripped before picking up the items described above.

Thus we recommend you make a manual save here. Once everything here is dead, return down to the lower area and take the two ramps up. At the top of the pair of ramps, you'll find this directly by taking a tight U-Turn to the left into an alcove with three Terminals. It'll be the middle one. Med Kit - Credits.

A bit further down the dead-end route on the left, on top of some canisters in the back-left corner of it.

Return to the top of the pair of ramps from earlier and face the way forwards. A few steps forward will be an alcove on your right with three Terminals, one of which will give Credits. Cerberus Shotgun - Shotgun Damage. Head down the ramp into the lower area the Husks and Scions were coming from and make a U-Turn to the right.

The shotgun will be in this small alcove. Power Cells - Credits. Next to the Cerberus Shotgun described above. From the lower area, head forward up the next ramp. At the top, look right to spot three Terminals in the back-right corner: Access the middle one. Head down the next ramp and you'll enter your next fight. Leave with IFF Here you'll see a cutscene showing the Geth Sniper get taking out by Husks, so you'll have to head in there and deal with them yourself.

Laptop - 1, Credits. Located on the desk in the back-left corner of the Reaper Core. Grab it as soon as you can : destroying the Reaper Core will instantly conclude the level, giving you no chance to Access the Laptop if you forget about it.

This will put the Geth Sniper in a limbo situation similar to Grunt : out of the picture until you decide to activate it.

There's a bunch of Morality Points you can have here: Paragon : "You want to work with me? Now go ahead and do your rounds: Crew Deck : If you're following our guide in order, talk to Thane to progress conversations with him. With all that out of the way, your next task will be to tackle Tali's Loyalty Mission: Tali - Treason. If you've yet to recruit Tali however for unique dialogue, you should do Dossier - Tali first.

Here's what will happen after either of the two expire: Once the countdown expires, walking up to the Galaxy Map will have EDI announce that the Reaper IFF is ready to install walking down from its podium doesn't count. This is a small but very important Mission that results in spoilers Tap to Reveal. As a result of the above, you'll have to choose between building your team and their Loyalty, or to strike now so that no innocents will perish even doing ONE Mission or Side Quest will have consequences.

This is why leaving the Reaper IFF Mission until last is so important: it gives you the time to build your team and their Loyalty consequence-free. Both the Countdown and the Journal Check occur when you walk up to the Galaxy Map, not when walking down from its podium. This is important as far as Legion's Loyalty Mission is concerned because it's very easy to be pushed past it. If the Countdown hasn't expired but you have no more base game Missions left, but still need to pick up Legion's Loyalty Mission, you'll need to stay close to the walls around the Galaxy Map when approaching the elevator so you don't trip the Journal Check.

Was this guide helpful? YES NO. In This Wiki Guide. ME2 has a couple of them - and in a way how hard and important each point of no return is depends on what sort of Shepard you're playing. The structure of Mass Effect 2 is an hourglass shape, repeated. You start out on a single path, then can branch out to a number of missions - then after all those missions are handled, it shrinks back to a single line again - before fanning back out.

That means there's a few points at which control is wrested from you. The important thing to note is that no missions in ME2 disappear if left unfinished for a time.

You can let missions linger for as long as you like, and even revisit them in the new game plus mode. However, if you're aiming to get the best possible ending of the game, one point of no return strongly influences ME2's finale. Anyway - here's all the times that Mass Effect 2 takes control off you, and what you need to know about them as Points of No Return:.



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